‘Horror Space Game’ Dev Log - “A Hole in Reality”
“Well, holes are holes.”
New Features & Updates!
CHARACTER BASE BP - Restructured the ‘BP_Character_Base’ to allow for much easier time working with any systems that require character info. This also allowed me to create an ‘BP_Character_AI_Base’ that makes it way easier to add/edit new monsters.
NEW MONSTER - “BACK FACE” (Temporary Name) - An asexual flesh mob with it’s future self growing out of it’s back, while the front half of the creature hear, the back half of the creature can see. Upon hearing a sound it charges at the sound's origin and topples over any character that gets in its way.
PORTALS - A load of work was done for the portals. Portals can now be used by ANY character, not just the player. ALSO any object can be thrown through a portal, anything that the player is dragging with physics will be teleported along with them, and RAGDOLLS can be thrown through portals.
Now that I have the ability to have actors enter and exit the ‘dungeon’ I can finally start building out the ‘game objectives’. I’ll be starting with the player being able to escort survivors out of the dungeon, next I will have terminals that the player will need to hack and drag back out of the dungeon as a side objective, and finally I’ll be adding a ‘self destruct the ship’ objective that will require the players to initiate and escape before it explodes.