‘Horror Space Game’ Dev Log - “Tech Age”

New Features & Updates!

CARRY WEIGHT - I’ve made objects the player physics grabs affect their movement speed, with more speed being achievable if they carry the object in a more practical way.

TERMINALS - Created the first of the 3 planned objectives that I mentioned in my last report: Hackable Terminals. I took this way further to expand on the terminal's functionality. I made multiple different widget interfaces that can be implemented easily. Login screens, Hacking screens, and an extremely in depth console that is basically a “computer simulator”. Players will use this to acquire servers that they will have to carry back to their ship.

HACKER MINI GAME - Redesigned the hacker “key spam” game to the new terminal system, also basically remade hackertyper

Next step will be to focus on getting the survivors to be “scoreable”, or at least have a designated for them to go, as well as making them not lose sight of the player when traveling through the portal.

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‘Horror Space Game’ Dev Log - “Voice Commands”

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‘Horror Space Game’ Dev Log - “A Hole in Reality”