• Active Ragdoll

  • AI Behaviors

  • Cameras / Cinematics

  • Climbing

  • Combat

  • Dialogue

  • Firearms

  • Interaction

  • Inventory

  • Light Detection

  • Magic/Spells

  • Physics Interaction

  • Portals

  • Power Ups

  • Procedural Level Generation

  • Tricks

  • User Interface

  • Virtual Reality

Active Ragdolls

A hybrid physics-animation system blending simulated skeletal meshes with targeted animations to generate dynamic collision responses within the game world.

AI Behaviors

A scalable behavioral framework utilizing Behavior Trees and spatial queries to drive dynamic, goal-oriented NPC decision-making and environmental navigation.

Climbing

A procedural climbing system utilizing trace-based detection to facilitate dynamic ledge detection, traversal, and character navigation.

Combat - Melee

A modular combat architecture designed with procedural weapon collision, combo chains, and status effects.

Dialogue

A dialogue framework designed to load and execute structured conversation sequences and player responses.

Firearms

A hybrid physics-animation system blending simulated skeletal meshes with targeted animations to generate dynamic collision responses within the game world.