‘Horror Space Game’ Dev Log - “Ascend”

New Features & Updates!

COMPLETED A SIMPLE GAMEPLAY LOOP 🎉- Though, it consists of traveling to the location, searching for assets, returning them to the ship, firing them from the SHP-DIK, and towards the proper coordinates.

MISSION SCORING / PAYMENT SYSTEM - There is now a scoring system that assesses how the player did in retrieving assets from the space ship and grants them payment.

DUNGEON GENERATOR - Cleaned up dungeon generator code to properly remove and refresh the dungeons cache every mission loop.

FIRE AND WATER SYSTEM - Updated fire and water system, converted the original water hose blueprint into a structured hose base blueprint; thus creating a child blueprint that produced fire (will be used as a weapon/tool later/soon).

Have been experimenting with additional monster designs, also have an artist working on the dungeon interiors. Next I’ll be focusing on adjusting the monster behaviors and spawning within the dungeon.

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‘Horror Space Game’ Dev Log - “Tech Land”