‘Horror Space Game’ Dev Log - “Daisy”
“Give me your answer do.”
New Features & Updates!
PLAYER SHIP - Updated the ship terminal with the new widget system, also made an early 00s inspired operating system for the terminal.
STAR GAZER - A new enemy I created that is (at the moment) a man with a static TV for a head, who continuously calls out for “Daisy”. I needed a basic enemy that will just pursue the player directly and came up with it relatively on the spot, I like it tho.
MISSION SYSTEM - Generates a ‘Structure’ of different objectives, enemies, and spawns, then emails it to the players ship terminal as a mission they can choose to embark on. Also made a planets page that offers players more information on a particular planet, as well as its coords.
BOOM BOX - Created a boom box that will read audio files from a folder in the players desktop, any .wav or .mp3 file can be thrown into that folder and played through the carriable boom box.
ASTEROID SYSTEM - Created a system that generates clusters of asteroids around the ship and during travel to add a bit to the atmosphere.
SPACE WALK - Players, objects, and characters will all enter zero gravity when exiting a space ship, this also accounts for any objects they’re holding, as well as returning gravity upon entering the space ship once more.
VISIBILITY SYSTEM - System that calculates the players distance to a light source, that light source’s intensity and attenuation, then traces the player in multiple spots to determine if they’re in the light, all of this plays into a mathematical equation that provides a number indicating exactly how ‘visible’ that character is.
As for what’s next, at this point I’m honestly working on a bit of everything, I’m very, very close to getting a gameplay loop down so I’m stitching various things together.